Musashi for the throwing knives from his WOTC Combat Knives mod.NotSoLoneWolf for the strike rifles from his Wolf's Asset Pack.Veehementia for the Dedicated Pistol Slot mod, which is partially integrated.We're very grateful to the following for allowing us to use their work in LWOTC (more to be added to this list): There have been quite a few AI changes to enemy units to make them more challenging/less open to abuse.Enemy units have a slightly increased detection range when on yellow alert and a bit more on top of that when on red alert.Mutons have a cooldown on their bayonet abilities now (so Combatives can only lock them down for a single turn).Kubikiri has been replaced by a stunning ability that stuns for an extra turn if the soldier crits (but it doesn't do crit damage).This means they no longer apply to every mission (which can get monotonous and frustrating), but the dark events last longer. Dark events that directly affect tactical battles, such as Rapid Response and Sealed Armor, now have a chance to apply the effect as a sit rep to the mission.Soldiers now gain ability points that they can spend on abilities once the Training Center has been built, while the Infirmary handles the healing job. Missions can now have sit reps attached to them.The starting haven no longer has a Faceless in it.We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. Our wiki has some useful information for new players, and you can also join our Discord Server to ask people questions in real time or simply chat about the mod. ![]() ![]() Keep an eye on our r/LWotC subreddit to keep up to date with news and new versions of the mod. So Commander if you're a Legend player and so on.ĭownload the mod from Nexus Mods and then follow the installation instructions on our wiki to get started. On top of the existing vanilla mission types, you will also have a chance to take on a few new mission types, such as Smash and Grab and Jailbreak (rescue resistance contacts)Īs Long War of the Chosen is a more challenging experience than vanilla, the general recommendation is to play at a difficulty level at least one less than you're comfortable with in vanilla.Encounter entirely new enemies that force you to adapt your tactics.Prepare for tougher missions with more numerous and challenging enemies, but with more tools at your disposal.Make use of SPARKs with a new ability tree and hunt the Alien Rulers if you have the corresponding DLCs.Train up officers that provide powerful buffs and abilities for your squad.Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7).Discover a new research tree with a few new techs and new Proving Ground projects.Deal with the Chosen on both the strategy layer and in tactical battles (the Chosen need to be enabled in the campaign Advanced Options/Second Wave Options).Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens.Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time.Use those haven rebels to detect missions for you, which you must then infiltrate before they expire.Build up the resistance by contacting regions and recruiting rebels in their havens.Here's a quick summary of the major differences from the vanilla game: It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion.
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